With the changes in CoM coming in CoM 2.5, I figured something that needed a rework was the map of CoM. I give you the new direction I'm going. Hope you enjoy it! (Small View only right now).
Looks great! I really like the inclusion of real-world stellar cartography. It helps with immersion in a fictional universe if there are real objects in association. I've been following your 'Verse for quite some time now and it looks like you've put a tremendous amount of thought and time into it. It's so good to see that there's such creative energy being poured into what I think is a promising universe! The vehicles, the technology, and now the universe in which they reside have all been carefully crafted. Getting these vital components of a fictional universe polished is incredibly important to the internal consistency of future stories. With everything mapped out (argh...the PUN!!) it's easier to avoid continuity snarls ahead of time.
However, like any good critique there has to be a 'con' section. I have only one complaint with this map and it is as follows: scale. Preferably, if you're going to follow through with a map of real-space and FTL routes, you're going to want to include a legend. Legends can help a reader identify just what all these little dots and lines are; and while a compass is not truly applicable in this setting (unless you've got a 'galactic north' situation going on) a scale certainly is. A scale can let the viewer know in no uncertain terms just how big or how small objects on a map are and, more importantly, how much distance is between two objects.
This goes double for military fiction, which I assume this 'Verse is based on all the various flavors of ass-whup you've drummed up. Things like consistent distance and scale are immensely important if you want to really give the audience a sense of verisimilitude. You want them to know enough about the exact nature of your 'Verse and its limitations so when you set up a scenario they'll be able to grasp the situation without too much clunky exposition on your part.
Ex: "A Coalition Battle Fleet has attacked (insert location)! Our largest force is at (and again), over (insert distance/time) away! Our fleet is closest, so we must hold them off until then!"
Strangely enough, simple reference points on a map can help you streamline a story and help you keep a mental note of where everything is. All the while giving the audience a bit of a participation bump for locating plot-relevant points on a dutifully drawn and well-conceived map.
All in all, a great addition to an expanding universe of awesome! Keep up the good work!
Josh, I don't know how to even begin to tell you how beautiful and realistic it is. I see the line drawn thru out the galaxy and read that those are the "G" termini routes. Excellent my dear boy, EXCELLENT!!!!!!
I'm curious, What about the Small Ships and Stations that inhabited this area of space that are mostly salvage and are maintain for food production and sciencetify purposes?
I've been following your 'Verse for quite some time now and it looks like you've put a tremendous amount of thought and time into it. It's so good to see that there's such creative energy being poured into what I think is a promising universe! The vehicles, the technology, and now the universe in which they reside have all been carefully crafted. Getting these vital components of a fictional universe polished is incredibly important to the internal consistency of future stories. With everything mapped out (argh...the PUN!!) it's easier to avoid continuity snarls ahead of time.
However, like any good critique there has to be a 'con' section. I have only one complaint with this map and it is as follows: scale.
Preferably, if you're going to follow through with a map of real-space and FTL routes, you're going to want to include a legend. Legends can help a reader identify just what all these little dots and lines are; and while a compass is not truly applicable in this setting (unless you've got a 'galactic north' situation going on) a scale certainly is. A scale can let the viewer know in no uncertain terms just how big or how small objects on a map are and, more importantly, how much distance is between two objects.
This goes double for military fiction, which I assume this 'Verse is based on all the various flavors of ass-whup you've drummed up. Things like consistent distance and scale are immensely important if you want to really give the audience a sense of verisimilitude. You want them to know enough about the exact nature of your 'Verse and its limitations so when you set up a scenario they'll be able to grasp the situation without too much clunky exposition on your part.
Ex: "A Coalition Battle Fleet has attacked (insert location)! Our largest force is at (and again), over (insert distance/time) away! Our fleet is closest, so we must hold them off until then!"
Strangely enough, simple reference points on a map can help you streamline a story and help you keep a mental note of where everything is. All the while giving the audience a bit of a participation bump for locating plot-relevant points on a dutifully drawn and well-conceived map.
All in all, a great addition to an expanding universe of awesome! Keep up the good work!
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